show⁺X × hellomarket
STRATEGIC INTEGRATION REPORT · VERSION 2.8

A Cultural Ecosystem
Starting from Traffic

This report outlines a structure that starts with HelloMarket’s existing traffic and product interest, then connects Show⁺X content, participation and competition experiences with physical rewards from Returns to create new reasons to engage and new business opportunities.

This report presents a strategic analysis from RISHARE’s perspective and includes directions and potential applications for future service expansion.

00 · TRAFFIC AS THE STARTING POINT

Start where people
already gather

HelloMarket already has a steady flow of visitors searching for products. The starting point of this integration is to connect that touchpoint with Show⁺X content and participation, together with physical rewards from Returns.

Excluding dormant members
3.0MCurrent active users · provided by business owner
Last 28 days
Approx. 730KWeb active users · provided GA4 data
Last 28 days
Approx. 29KApp active users · provided GA4 data
App
22m 54sAverage engagement time per active user
Web active users · last 90 days
Approx. 18.32M
An important supporting traffic indicator

Based on the provided GA4 data. Because the measurement period and definitions differ from the 28-day metrics, the figures should not be directly added or simply compared. It is nevertheless an important reference point for understanding the scale of HelloMarket’s broader web traffic.

Starting Point · HelloMarket brings the audience, Show⁺X creates reasons to participate, and Returns connects people with products they want.

Strategic View · Commerce Gateway

HelloMarket can serve as a Commerce Gateway that connects existing product-discovery traffic to Show⁺X content and participation experiences.

01 · INTEREST TO PARTICIPATION

People search for products,
but behind every search is a preference

Product searches reflect users’ tastes and interests. By placing relevant content, people and participation opportunities alongside products of interest, product discovery can expand into a broader experience.

01Product Discovery

A starting point for interests such as guitars, cameras and sports gear

02Content Discovery

Performance videos, how-to content, recommendations and creator discovery

03Direct Participation

Turn interest into action through challenges, competitions and communities

04Relationship & Return

Create reasons to return through follows, updates and next activities

HelloMarketCapture existing product interest→Show⁺XExpand interest through content and participation experiences
Use Case · A user searching for a guitar can be introduced to performance videos and cover challenges, creating opportunities to connect with people who share the same interests.
02 · REBRANDING THE EXPERIENCE

Rebranding is less about the name
and more about changing what users want to do next

The goal is to broaden the nature of the service while preserving brand awareness and search traffic. Before brand integration or a name change, what matters is changing what users discover and what they want to do after visiting.

TouchpointCurrent Starting PointExperience to Expand
Product PageProduct search and transactionsDiscover recommendations, usage videos and styling together
Seller StoreA space that gathers items for saleA channel that reveals the seller’s taste and story
Product MixDiscovery centered on secondhand goodsExtend to refurbished goods, creator recommendations and collaborative collections
Brand ExperienceA visit to find something neededA visit to discover tastes and connect with people
Direction of Rebranding · From “a place to find what you need” to “a place to discover what you love and connect with people.”
03 · FROM COMPETITION TO CULTURE

Bring the bigger Show⁺X vision
into everyday visits

Show⁺X envisions an ecosystem that connects challenges and talent with content, fandom and commerce. That experience can begin with everyday product interests on HelloMarket.

01Challenges·Competitions

A catalyst for new talent and participation

02Content·Stories

Share growth journeys and usage experiences

03Fandom·Community

Support, follow, relationships and repeat participation

04Commerce·Experience

Related products, collaborations, events and experiences

Starting InterestContent & ParticipationConnected Products & Experiences
MusicEmerging-talent competitions, performance videos and growth storiesGear, stage style and the next performance
SportsRunning crews, fitness content and local challengesSports gear and shared challenges
Style·DigitalCreator wardrobes and gaming-gear contentVintage items, recommended products and community events

These are illustrative use cases, not a confirmed event list. The focus is on connecting content, fandom and commerce.

04 · DISCOVERY & RETENTION

The web brings broad discovery;
the app builds deeper relationships

The web is an entry point for meeting people with diverse interests, while the app can become a place to sustain relationships through follows, updates and challenges.

WEB · Broad Discovery Entry

Capture interest and suggest the next experience

New users via Organic SearchApprox. 390K
New users via DirectApprox. 230K

Introduce content and programs next to the products users are looking for, and observe which interests lead to new participation.

APP · A Space to Sustain Relationships

Drive return visits through follows, updates and challenges

Average engagement time per active user22m 54s

Design experiences that let users follow creators and sellers and return for future activities and community engagement.

Operational Use · Introduce content and programs within existing traffic, then use the best-performing interests to inform future planning.
05 · SHOW⁺X REWARD × RETURNS

Products people want
become reasons to participate

By selecting high-interest returned products in good condition from Returns and linking them to Show⁺X sponsorships, prizes and rewards, the program can offer rewards participants genuinely want.

Participation ProgramExamples of Returns ProductsValue for Participants
Music ChallengeHeadphones·Audio GearGear to enjoy music and prepare for the next performance
Creator GrowthFilming·Broadcast GearLower the barrier to production and enable new content creation
Fitness CommunityWearables·Sports GearTurn shared challenges into everyday activity
01Sponsorship·Budget

Define program goals and reward scale

02Selection·Inspection

Check components and functionality of popular returned products in good condition

03Participate·Receive

Manage relevant prizes, rewards and delivery experience

04Use·Share

New content and reviews, leading to the next participation and product interest

These examples assume products that can actually be secured, with sourcing, inspection and delivery costs considered together.

06 · DATA CONNECTION

Read distribution, interest and participation signals together

Returned products have already passed through a consumer purchase decision. By combining inbound flow with resale speed and price response, then reading HelloMarket and Show⁺X interest and participation data together, we gain signals for emerging demand and trends.

HelloMarket

Interest Data

Search·Views·Favorites
What products people are looking for

Returns

Distribution Data

Inbound flow·resale speed·price response
What actually sells

Show⁺X

Participation Data

Prize preference·program response
What people want to receive

↓
Analyze Consumer Trends & Participation Drivers

Analyze operational records and user responses that each service may lawfully use, together at an aggregate level, to
identify connections among interest, purchases and rewards.

↓
Next Product Sourcing
Prize·Reward Selection
Content Planning
Brand Sponsorship Proposals

Popularity is not judged by return volume alone. Returns is a selective partnership business, not an acquisition target, while Nestree is used in a supporting role.

07 · BUSINESS EXPANSION

Add new reasons to return,
and the business expands

When products are connected with content and people, opportunities for sales, collaboration and sponsorship can expand. This creates reasons for users to return and broadens the scope of the business.

ParticipantsNew OpportunitiesBusiness Expansion
SellersA stage to explain products through recommendations and usage contentProduct sales, curated showcases and seller promotions
CreatorsConnect personal taste and experience to real consumptionCollaborative content, recommended products and participation programs
Brands·SponsorsDesign experiences with interested customersBrand campaigns, competitions and event sponsorships
CommunitiesA space to continue activities with people who share the same interestsFandom, offline events and cultural experiences

Roles in the Ecosystem

HelloMarket provides traffic, Show⁺X provides participation experiences, Returns provides the required products and operating capabilities. We do not assume automatic conversion of existing traffic; expansion follows actual user response to new experiences.

08 · BASIS & READING NOTES

Data Sources & Interpretation Principles

  1. Reference Document: “HelloMarket × Show⁺X — A Cultural Ecosystem Starting from Traffic,” version reviewed on 2026.09.30.
  2. Provided GA4 Data: Last 28 days: approx. 730K web active users, 29K app active users, 1.12M combined web/app sessions; app average engagement time per active user 22m 54s; approx. 390K Organic Search new users and 230K Direct new users.
  3. Provided by Business Owner: Approx. 3.0M current active users excluding dormant members.
  4. Approx. 18.32M web active users over the last 90 days: Used as a reference indicator of broad web traffic scale; it is not directly compared with or added to the 28-day metrics because definitions and measurement periods differ.
Add a reason to participate to existing interest,
and traffic becomes the starting point for new culture and new business.